Slime
| Category | Hostile |
|---|---|
| Health | 1 ♥ (2 HP) |
| Dimension | 0.6 * size (width and height scale together with size) |
Slimes jump periodically with delays of 10-20 ticks, reduced to 3-6 ticks when a player is within 16 blocks. They face nearby players and in water are forced to jump with random movement. Larger slimes (size > 1) attack players on contact when difficulty is greater than 0, dealing damage equal to their size. When killed, slimes larger than size 1 split into 4 slimes of half size.
Special
Splits into 4 half-sized slimes upon death if size > 1. Emits slime particles when landing. Can be caught in buckets with NBT data preserving health and size. Immune to fall damage.
Drops
Slimeball ×0–2 (Only drops if size is 1)
Spawning
In slime chunks (determined by chunk seed with 10% spawn rate) at Y positions below 32. Size 1 slimes always spawn-capable; larger sizes require difficulty greater than 0. Random size is 1, 2, or 4 on initial spawn.
Found in
Beach · Cacti Desert · Coast · Coral Ocean · Desert · Dry Desert · Flower Forest · Forest · Frostland · Frozen Beach · Ice Desert · Islands · Lake · Mountain · Ocean · Plains · Quickland · Rainforest · Rocky Beach · Rocky Coast · Savanna · Shrubland · Swamp · Taiga · Wasteland