ReInDev Wiki ReInDev 2.9_03

Giant

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Giant
CategoryHostile
Health200 ♥ (400 HP)

A heavily scaled hostile variant of the zombie that uses pathfinding to pursue players within 16 blocks. It attacks when within 2 blocks of a target, dealing 50 damage per hit (compared to normal zombies' 3). Like regular zombies, it burns in sunlight unless wearing a helmet, and will retaliate against any mob or player that damages it.

Special

Scaled to 6x normal size in all dimensions (width and height multiplied by 6), significantly increasing its reach and intimidation factor. Possesses 10x the health of a regular zombie (200 HP vs 20 HP) and 16.67x the attack damage (50 vs 3).

Drops

  • Feather ×0–2 (0-2 drops from getItemDropCount() which returns rand.nextInt(3))
  • Zombie Skull ×1 (getSkullItem() returns one zombie skull)

Spawning

Spawns in low light conditions (light level determined by getCanSpawnHere() method), similar to regular monsters. Requires block light level below a random threshold of 0-6, preventing spawning in bright areas.