ReInDev Wiki ReInDev 2.9_03

Tools & Materials

Overview

Every tool in ReInDev is built from a tool material that defines four numbers: harvest level (what it can mine), max uses (durability), mining efficiency, and bonus melee damage. Each tool type adds a fixed base damage on top of the material's bonus. Five tool types exist (PICKAXE, AXE, SHOVEL, SWORD, HOE), plus the Frying Pan. Unlike vanilla Beta 1.7.3, several materials carry built-in special abilities instead of relying on enchantments.

Tool Materials

Values below are the raw material definitions used by the game (harvest level / durability / efficiency / damage-vs-entity).

MaterialHarvest LvlDurabilityEfficiencyDmg bonusSpecial ability
Wood0642.0+0—
Stone11284.0+1Fortune
Iron22566.0+2—
Gold238412.0+2Silk Touch
Diamond315368.0+3Haste Over Time
Molten (Fire)22566.0+1Smelt Touch, sets target on fire
Obsidian2163846.0+2—
Corundum (Frying Pan)25126.0+2Knockback & kickback

Note that Gold is far more efficient (12.0) but very fragile, and Obsidian has by far the highest durability (16,384) yet only an iron-level harvest level. Augmentite exists in the mod as a crafting/cosmetic material (Augmentite Shades, Augmentite Pig Armor) but has no tool set — there is no augmentite pickaxe, sword, etc.

Harvest Levels & Gating

A tool can break a block for drops only if its harvest level meets or exceeds the block's minimum harvest level and the tool type matches. Harvest tiers are: 0 = anything (wood), 1 = stone, 2 = iron, 3 = diamond.

Because Molten and Obsidian tools sit at harvest level 2 (iron-equivalent), only the Diamond Pickaxe reaches harvest level 3.

Mining Speed

A tool mines at its material efficiency against the correct block type, and at 1.0 otherwise. The Diamond Pickaxe is special: its effective speed scales with wear via the factor maxDamage / (maxDamage − itemDamage) — this is the "Haste Over Time" ability, so a worn diamond pickaxe mines faster than a fresh one, and it always mines Obsidian at full efficiency.

Combat Damage

Melee damage is the tool type's base plus the material bonus. Base values: Pickaxe +2, Axe +3, Shovel +1, Hoe +1. Swords use 3 + 2×(material bonus). For example a Diamond Sword deals 3 + 2×3 = 9, an Obsidian Sword deals 7, and the Frying Pan deals 7 while launching the target (and recoiling the wielder). Molten tools add Fire Damage and ignite the target for ~10 seconds; the (unused-in-tools) Ice material would add Frost Damage.

Special Tool Abilities

Abilities are tied to the material and shown on the tooltip as "Ability: …". They alter what a block drops when broken with that tool:

Obtaining Tools

Material-tier upgrades also trip achievements: Getting an Upgrade (first Stone tool), Touch of Gold (Gold tool), and Keeps Getting Better (Diamond tool).