ReInDev Wiki ReInDev 2.9_03

Food & Farming

Overview

ReInDev keeps Beta 1.7.3's simple food model: there is no hunger bar. Eating any food calls player.heal() directly, restoring a fixed number of health points (each heart = 2 points, maximum health 20). You can only eat while damaged — a food is rejected if your health is already 20, unless it is flagged always edible (no vanilla ReInDev food sets this). The mod massively expands the vanilla larder with new crops, smoothies, candies, and a generic meat (the "Morsel") dropped by most animals.

Farmland & Planting

Till dirt or grass with a hoe to create Farmland. Crafting any hoe unlocks the achievement "Time to Farm!". Farmland uses a moisture value of 0–7: if water (any source/flow) is within a 4-block horizontal radius and one block up, it jumps to fully hydrated (7); otherwise it dries out one stage at a time and, once dry, reverts to dirt if no crop sits on top. Placing a solid block on farmland also reverts it to dirt.

Crops only advance a growth stage when the light level above them is at least 9. Growth rate scales with farmland underneath: dry tilled soil gives base speed, while moist soil (moisture > 0) under the plant triples it. Adjacent same-crop neighbours in a row/column or diagonal halve the rate, so spacing rows matters. Bone meal (fertilize) advances a random 1–4 stages per use.

Crops

Seed sources: breaking tall grass drops Wheat Seeds, with a 1-in-4 chance of Mint Seeds instead. Carrot Seeds, Pumpkin Seeds, Watermelon Seeds and Corn Kernels are obtained from their crops/produce. Potatoes replant directly (the potato item is its own "seed").

CropGrowth stagesSeed itemHarvest yield (mature)
Wheat8Wheat Seeds1 Wheat + 1–3 seeds
Corn16 (tallest)Corn KernelsRaw Corn + 1–2 kernels
Potato5Potato1–2 Potatoes
Carrot5Carrot SeedsCarrot + 1–2 seeds
Mint4Mint SeedsMint Leaf + 1–2 seeds

Harvest tricks: breaking a crop with a stone hoe on a fully grown plant yields bonus seeds and crops. A Fire-material hoe replaces dropped seeds with Ash and drops the cooked version of the crop directly (e.g. Roasted Corn). Wearing the Gardening Hat auto-replants a mature crop when you harvest it. Other edible plants include the Blueberry Bush, Sugar Cane, Watermelon/Pumpkin (grown from stems), and desert/biome foraging crops (Bulberry, Spineapple, Prickly Pear).

Animals & Drops

Most farm animals share a generic meat: on death they drop 0–2 Raw Morsels (Cooked Morsel if killed while on fire). This covers Cows, Sheep, Foxes and others. Exceptions:

The tameable Fox is fed its favourite foods (berries, candy, mint) and is healed extra by Blueberries; the seasonal Cucurboo accepts candy/sweets as gifts.

Cooking & Recipes

The Furnace cooks raw food: Raw Fish→Cooked Fish, Raw Porkchop→Cooked Porkchop, Egg→Cooked Egg, Potato→Cooked Potato, Raw Corn→Roasted Corn, Corn Kernels→Popcorn, Raw Morsel→Cooked Morsel, Raw Netherfish→Cooked Netherfish, any seeds→Roasted Seeds, and a Milk Bucket→Cheese Wheel. The achievement "Fast Food" is earned by cooking pork.

The Refrigifreezer is a ReInDev cold-station that turns fruit into Smoothies (all heal 5): Blueberry, Bulberry, Apple, Minty, Watermelon, Spineapple and Prickly Pear. It also freezes water into Ice/Packed Ice.

Crafting recipes of note:

Food Restore Values

FoodHealsNotes
Golden Apple42Effectively a full heal
Fish Stew10Stacks to 1
Cooked Porkchop8Best common meat
Mushroom Stew8Free from Mooshrooms
Cooked Netherfish6Nether food
All Smoothies / Bread / Cooked Fish5Smoothies via Refrigifreezer
Cooked Potato / Roasted Corn / Cooked Egg / Cooked Morsel / Cake Slice4—
Carrot / Raw Porkchop / Spineapple / Raw Netherfish3—
Apple / Raw Fish / Cheese Slice / Prickly Pear / Raw Morsel / Candy Cane2—
Cookie / Blueberry / Potato / Raw Corn / Popcorn / Mint Leaf / berries & candies1Snack-tier

Smoothies, cooking and the larger meats are the efficient way to recover health since you can only eat below 20 HP; carry a few Cooked Porkchops, a Fish Stew, or a Golden Apple for emergencies.