ReInDev Wiki ReInDev 2.9_03

Dimensions

ReInDev 2.9_03 ships three places to explore: the Overworld (dimension 0), the heavily overhauled Nether (dimension -1), and the Sky, a band of floating islands generated high above the Overworld rather than in a separate world file. Each has its own block palette, fluids, mobs, and ways in.

The Overworld

The Overworld is where you spawn and the only dimension you can set your bed/respawn in. It uses an island-based biome layout (an enormous lookup of island templates seeded per region) rather than a continuous landmass, giving discrete landmasses surrounded by Ocean, Coral Ocean, Coast, and Beach. Surface biomes include Plains, Forest, Flower Forest, Rainforest, Swamp, Taiga, Snowy Taiga, Tundra, Frostland, Mushland, Savanna, Shrubland, the Cacti/Dry Deserts, Mountain, Wasteland, Quickland, Lake, and Islands. It is the source of wood, ores, food crops, and the obsidian and flint-and-steel you need to leave it, and the only dimension where rain and a normal day/night cycle occur in most biomes.

The Sky

The Sky is not entered through a portal. It is part of the Overworld: floating islands generate at very high altitude (the biome manager switches to its floating-island generator above y 384, and the islands themselves populate around chunk-y 36, i.e. roughly y 576). To reach it you simply build upward (pillaring, scaffolding, or water/feather-assisted climbs) until you break out onto the islands above the clouds.

Four Sky biomes tile across the islands, laid out in a fixed grid: Cherry Groves (the dominant fill), Grassy Fields, Stony Mountains, and Icy Peaks (the rarest, scattered through the Stony Mountains). The Sky disables rain. Generation up here scatters lakes, tall grass, and flowers — White Dandelion, Aster (a marigold variant), Violet Rose, and Buttercup. Mobs are sparse and mostly peaceful: Chickens, Moobloom, and Moolip spawn as passive fauna, while the one hostile spawn is the flying Wyvern (40 HP), which dives at players. Falling off an island drops you all the way back to the Overworld surface, so bridge carefully.

The Nether

Reach the Nether the classic way: build an obsidian frame and ignite the interior to open a Portal block. Stepping through teleports you to dimension -1 (a self-contained Hell world with no sky, no sun or moon, a dark-red fog, and no valid respawn — you cannot sleep or set spawn there). It is a ceilinged world capped with bedrock.

The overhaul's signature feature is that the Nether is layered vertically into three bands, each running its own biome map:

Because biomes are stacked, the same horizontal spot can be one biome on the surface and a completely different one if you dig down. Several distinct fluids replace plain lava depending on biome: ordinary Lava, Acid, and Sanguis (blood) — each fishable for biome-specific loot.

Surface and middle biomes

BiomeNotes
The WastesDefault Nether filler; Ridrock/Brimstone soil, Zombie Pigmen.
The CragJagged Ridrock terrain with Sanguis pools.
Sulphurous SpringsBrimstone ground flooded with Acid; spawns the fire-flinging Blaze.
The SlagheapsNetherrack mounds over Sanguis.
SlatewastesRidrock plains over Sanguis; home of the Blood Wyvern.
The AshflatsBasalt-and-ash flats that actively generate fire; Charred Trees, Dustbracken, bone Ribs, and Cinderbrick Ruins.
Morevil KingdomA middle-layer mushroom realm (Morevil Mane, Portabella) with the Mooshevil.

Lower-layer forests and valleys

Nether dungeons

Buried in the deepest part of the Nether (generated around chunk-y -10, beneath the forests) are multi-room dungeons assembled from entrance rooms, semirooms, bridges, libraries, altars, and secret rooms. There are four types, each with its own theme, pillar block, and mob roster:

DungeonGuardians
MagmaDemons and Nether Zombies.
KottamagmaStroldians.
WitherWither Skeletons and the Wither General.
RainbowAll of the above — Demons, Stroldians, Wither Skeletons, and Wither Generals.

Their placement is sparse (a probability roll per 4×4 chunk region), so they take searching to find — and several Nether achievements (entering the Nether, reaching the Sky, and progressing through locked dungeon doors) reward the trip.